Hand-picked by the studio — a standout piece worth your time.
This look-dev pass was built for a Behance-style feed: fewer technical breakdowns, more readable hero frames.
## Pipeline
1. Blockout and sculpt in Blender
2. Retopology for clean deformation
3. Substance materials with hand-painted breakup
4. Soft beauty lighting + rim accents
5. Final grading for presentation



## Notes
We kept the silhouette readable at thumbnail size — important for explore grids. Specular response stays soft so skin and fabric do not fight the character's graphic shapes.
The final set is meant to sit edge-to-edge in a case study: cover, then a tight stack of beauty frames, then a short written process.



Look development for a stylized hero character with soft lighting, painterly materials, and presentation-ready frames.